﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GameEngine.Moves;

namespace GameEngine.Players
{
    public class HumanPlayer : Player
    {
        public HumanPlayer(string name)
            : base(name)
        {

        }

        public override void GetNextMoveAsync(Action<Engine.MoveDetails> onMove)
        {
            throw new NotImplementedException();
        }
    }
}
